### Feb 20th msg from dev:
I'm working on the Update. Super-sorry for delays. I try to do too much, some stuff got too complex, and game is still adfree, and basically I suck at making good estimates. I must work harder. I aim for February update.
Try survive and travel to safety. Wilderness survival themed simulation where you need to decide how you spend your time and what action is most crucial for you now in order to survive: building a shelter, finding food, water, traveling, collecting firewood...
This game requires VIBRATE permission that is used in certain in-game events.
--- DISCLAIMER ---
THIS IS A SIMULATION GAME, NOT SURVIVAL TRAINING. SOME IDEAS MIGHT BE HARMFUL SO USE ANY INFORMATION IN THIS GAME AT YOUR OWN RISK. FOR EXAMPLE LEAVING A CAR IN A SURVIVAL SITUATION MIGHT NOT BE THE SMARTEST MOVE.
--- ALPHA DEVELOPMENT ---
The game is in alpha development. It's a fancy sounding word for meaning I'm still working on finishing the first scenario and there is Broken Stuff in the game.
--- COMING IN THE NEXT UPDATE on FEBRUARY ???th ---
One or more of the following:
- New font to replace the JINKY font
- Apex predator
- Finalized story/locations/travel system
- Rescue mode, signaling
- Endless (travelwise, not stay-in-one-place) select-your-gear mode
--- RELEASED UPDATES ---
Dec 6 - Update 63 (creeks less common, typos fixed, fixed issue with traps (stayed forever), collect traps before travel, hydration/stamina/etc bars sync issue fixed)
Now 30 - Update 62 (balancing, encounters/random events, scenario start introduction, fishtrap, animal tracking, new firecrafting, new shelter option, simplified water, content, sound setting, foraging bug fix, improved raincatcher system etc).
Oct 28 - Alpha version 45 'DID THIS GOT TOO EASY?' (water easier to collect, new firecrafting screen, tinder needed to start fire, Forage replaces 'get wood' -> find things like cordage, baits etc, Energy affect foraging, New crafting, New traps screen, more info about items, smoking raw meat, Energy calories, Fatigue system)
Sep 29 - Alpha version 33 'SAVE!' (experimental auto-save every 30 secs feature - a couple of things not saved, campfire fix, berries reduce thirst, better locations on first 10 days, trap bug fix)
Sep 13 - Alpha Version 22 'BALANCE'
Adjustments on the water/hydration system. Craftable raincatcher. Old campsite might get you garbage bag. morning dew water. Few tweaks.
Alpha Version 18 'LOOK AT ALL THESE BUGS!' on Sep 6th
* Forced auto-sleep to be gone, Icons have labels again, Hours/etc info is back, Trying to fix Zenfone crash problem, Owl sound to indicate night, No more condition, now there's Energy + Hydration + Body heat, Water system (first attempt, needs work), Tons of other stuff and tweaks and whanot.
Alpha Version 15 'THAT WAS A MESS' on August 31, 2015
*Planned features: new core mechanics get changes: stamina/calories vs energy, food to have less meaning, crafting gets tweaked, fish/traps tweaks, shelters, ew locations, find berries, new day/night system, UI, background images, and more
Alpha Version 14 'HERE BUGGY BUGGY BUGGY' on July 31st (fixed a bug: uncookable squirrels).
Alpha Version 13 'LET'S EAT ALL THE BUGS' on July 30th (Bow drill, ember bundle and few other bug fixes, new starting gear (duct tape, butane lighter, survival manual pages), wood to inventory, new crafting recipes, small calories tweaks, new locations (one special, one regular))
Alpha Version 12 'THERE'S SOMETHING OUT THERE' on July 27th - Random encounters/events, new location system, new starting gear, renewed fish/wood/shelter/traps, rope making in the wilderness, actions now actually require time
Alpha version 7 - New content, traps, crafting, fire creating tools, gear, new campfire system. (permissions due Unity3D game engine)
Alpha version 0.6 - LDJAM game prototype made in less than 72 hours.
- Creeks less common
- Fixed problem with stamina/hydration/etc bars animations
- Traps no longer stay with you forever. Now you must collect traps before travel.
- Some other minor fixes (typos)